

The Rising
The Stargate SG-1 team discovers what they believe to be the remnants of the lost city of the Ancients – the originators
of the Stargates and Stargate Command launches an investigation to find the mythical city of Atlantis. Situated in the distant
Pegasus Galaxy, it’s farther than any Stargate team has ever traveled. With only enough power to make a one-way trip,
a new team, headed by civilian Dr. Elizabeth Weir is formed and travels through the gate to this unknown galaxy. There, they
discover the marvels of the lost city of Atlantis…. and encounter a sinister new enemy.
Hide and Seek
Dr. Rodney McKay undergoes experimental gene therapy, altering his DNA to
match the Ancient genetic coding. The experiment opens up countless scientific possibilities, as well as an unexpected problem.
Meanwhile, during a game of hide and seek, one of the Athosian children inadvertently opens a containment unit that lets loose
a seemingly harmless black ethereal cloud. But when Atlantis goes through a series of technical malfunctions, they realize
that the shadowy creature is actually feeding off of the power supply!
Thirty Eight Minutes
Fleeing from a surprise encounter with the Wraith, Major Sheppard falls victim to an alien symbiote which is feeding off
his life force and slowly paralyzing him. While speeding back to Atlantis for medical aid, the team gets trapped halfway
through the Stargate when the puddle jumper, damaged in the altercation with the Wraith, suffers a mechanical failure. With
only thirty-eight minutes before the Stargate shuts down, Lieutenant Ford and Dr. McKay struggle to manually fix the problem.
As the clock ticks away, the Atlantis team must come together, or perish in the harsh vacuum of space.
Suspicion
When the Atlantis team is ambushed by the Wraith on a trip off-world, Dr. Weir begins to suspect that one of the Athosians
is actually a Wraith spy. Gate travel is suspended until both parties are separated to different areas of Atlantis. But on
their first mission back through the gate, Teyla disappears and the Atlantis team is once again ambushed by the Wraith. With
the Athosians secured away from the gate, suspicions rise and tensions increase…could Teyla have been the traitor in
their midst all along?
Childhood's End
During an exploratory mission, the puddle jumper’s electrical systems
are knocked out by a massive electromagnetic field and the team is forced to make an emergency landing. They soon encounter
a primitive tribe of children who have been untouched by the Wraith for centuries due to the protective force of the electromagnetic
field. But the children believe it is their ritual of mandatory suicide at the age of 25 that keeps the enemy at bay, despite
the contrary insistence of the Atlantis team. Fearing the "full growns" in their midst will attract the Wraith, the villagers
become anxious for their unexpected guests to leave as soon as possible. But to be able to leave, Dr. McKay must first
disable the electromagnetic field. In doing so, he unwittingly trips a Wraith silent alarm, leaving the tribe open to attack.
Poisoning The Well
The Atlantis team encounters the Hoffans, a human civilization in the process of rebuilding their society since the last
attack of the Wraith. The resilient Hoffans have developed the beginnings of a drug that could potentially make them immune
to their enemies. Fearing that the next Wraith culling will come before they are able to complete their tests, the leaders
demand that their people be inoculated before the drug can be proven safe. Dr. Beckett argues that there is no way to know
what the true effects of the drug will be. Can Beckett make the Hoffans see reason, or has their haste made them blind to
the epidemic they may be unleashing upon themselves?
Underground
The Atlantis team encounters the Hoffans, a human civilization in the process of rebuilding their society since the last
attack of the Wraith. The resilient Hoffans have developed the beginnings of a drug that could potentially make them immune
to their enemies. Fearing that the next Wraith culling will come before they are able to complete their tests, the leaders
demand that their people be inoculated before the drug can be proven safe. Dr. Beckett argues that there is no way to know
what the true effects of the drug will be. Can Beckett make the Hoffans see reason, or has their haste made them blind to
the epidemic they may be unleashing upon themselves?
Home
With the city’s food supply dwindling, the Stargate Atlantis team must
search for an alternate food source. The team begins negotiation with a simple group of farmers known as the Genii. Untrusting
of outsiders, the Genii are hesitant to any sort of trading…until Major Sheppard demonstrates the team’s advanced
weaponry. A deal is struck to exchange food for explosives. But upon returning to the Genii village to make the exchange,
they stumble upon technology that leads them to believe the Genii are not at all what they seem.
The Storm
The team learns that a storm of catastrophic proportions is headed straight
for the city of Atlantis. Without enough energy to power the shields, Dr. Weir orders that Atlantis be evacuated until the
storm passes. But Dr. McKay conceives of a last minute plan to save the city – harness the power of the electrical storm
to fuel the shields. Meanwhile, unbeknownst to the Atlantis team, the Genii have learned of Atlantis’ evacuation, and
devise a dangerous plan to take over the city’s weapons for themselves. With Weir and McKay taken hostage and Lt. Ford
and Teyla aiding the evacuees, it is up to Major Sheppard to shut down the remaining grounding stations and save Atlantis
from invasion before the storm hits.
The
Eye
When an approaching storm with awesome destructive capabilities causes Dr.
Weir to evacuate the city, the Genii launch an invasion, and take control of Atlantis’ weapons. With Dr. Weir and Dr.
McKay taken hostage and Major Sheppard fending for himself against the ruthless Genii troops, the rest of the Atlantis team
desperately tries to find a way to get back to the city while the storm rages around them.
The Defiant One
Leading an exploration of an ancient weapons satellite in deep space, Major
Sheppard and Dr. McKay intercept a Wraith distress signal. Deciding to investigate, the team lands on a nearby planet and
finds the source of the call - a downed Wraith cargo ship. When the unseen Wraith awakens from hibernation, Sheppard and McKay
become the focus of its ravenous appetite.
Hot
Zone
While assessing the structural damage to the city caused by a massive storm,
two of Dr. McKay’s team of scientists experience horrifying visions. Minutes later, they drop dead. Retracing the steps
of the dead scientists, McKay and his team find an Ancient lab, its contents in disarray. Afraid of a viral outbreak, Dr.
Weir places the city under a self-regulated quarantine. Even with the city under lockdown under the threat of a possible viral
outbreak, more and more people begin suffering from the same terrifying visions. If McKay cannot find a cure, the entire city
will be doomed.
Sanctuary
Engaged in combat, the Atlantis team’s puddle jumper is hit with an energy wave that leaves them unharmed, but destroys
their Wraith attackers. Hoping to find the source of the wave, the team lands on the planet below. There they find a civilization
enjoying the utmost health and happiness, untouched by the Wraith. Their leader, Chaya, refuses to allow anyone other than
her own people the sanctuary and safety from the Wraith that would be found by settling on their planet. Unwilling to give
up so easily, Major Sheppard asks Chaya to reconsider. After thinking it over, Chaya surprises everyone by requesting to accompany
them back to Atlantis to discuss the matter further leading the team to suspect they may be caught in a trap.
Before I Sleep
While exploring the city, the Atlantis team discovers a stasis chamber holding a woman who appears to be over 10,000 years
old. Excited at the possibility that she is one of the Ancients, the alien race that built Atlantis, the team decides to bring
her out of stasis despite the risk to her health. Everyone is shocked when, once re-animated, the elderly woman identifies
herself as none other than Dr. Weir.
The Brotherhood
The Atlantis team travels to Dagan, a planet with a hidden ZPM and a mysterious
trail that will lead to its hidden secret chamber location. But the Genii have learned of the Atlantis team’s activities
on Dagan. Realizing the ZPM must hold awesome power, the Genii plant a sleeper agent amongst the Daganians aiding the Atlantis
team on their search. Now, as the Atlantis team closes in on the location of the ZPM, the Genii close in on them.
Letters from Pegasus
Having learned that the entire Wraith armada is headed towards the city, the Atlantis team prepares to send a data message
to Earth with information about the Wraith threat, and what could be their last messages home to loved ones. As the rest of
the team records their touching and often humourous messages back home, Major Sheppard and Teyla embark on a reconnaissance
mission where they witness the vastness of the Wraith army, and look on helplessly as the Wraith cull the planet’s helpless
inhabitants.
The Gift
Terrifying nightmares about the Wraith cause Teyla to lash out at her colleagues and prompt her to seek professional advice.
With psychological guidance, she discovers that she can sense the Wraith. In their search to learn more, Teyla and the Atlantis
team discover important information that may hold the key to understanding their enemy, including the disturbing possibility
that Teyla’s connection to the Wraith could be the result of genetic experimentation.
The Siege: Part 1
With the Wraith armada closing in on Atlantis, Dr. McKay and a small team
attempt to repair an ancient weapons satellite in the hopes of leveling the odds in the coming battle. Meanwhile, tension
builds between Teyla and some of the other members of the Atlantis team over her connection to the Wraith. Major Sheppard
steps in to defend her, but even he begins to harbour doubts when a team member is left unconscious after an attack by an
unknown assailant.
The Siege: Part 2
With the Wraith armada bearing down on the city, the Atlantis team prepares to evacuate. Setting the city’s self-destruct
sequence, they hope to make it impossible for the Wraith to gain access to Earth. Things begin to look up when reinforcements
from Earth are brought in and it is announced that the battleship Daedalus will arrive in four days. However when the warheads
are easily destroyed by the Wraith, and the first wave of Wraith attackers strafe the city with weapons fire, it becomes increasingly
clear that the added reinforcements are not going to be enough. With time running out, the Atlantis team must turn to the
least likely source of aid – the duplicitous Genii! But with the Wraith overrunning the city, even the Genii’s
help may not be enough.
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